We're looking for a Graphics Engineer to help users of our game creation platform author vibrant 2D and 3D worlds.
You'll be working with our engineering team to develop high performance graphics systems for game development, optimize rendering pipelines,write platform-specific code for pc/mobile/consoles/wasm, and add features to our platform.
Our development process is feedback-heavy and driven by demos. Part of your job will be working directly with internal and external users to address their issues and improve their experience and workflow.
Our ideal candidate has deep game development experience, loves GPUs and shaders, is comfortable working close to the metal, has experience maintaing codebases with many target architectures, and loves to ship early and often.
You should also have experience with a lower level language such as C++/Rust/C.
We love games and love helping developers reach flow state. You should, too.
Apply for the Graphics Engineer Role
This is a full time, remote position open to people in US timezones.